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- VGA2EGA (c) Copr. 1988-89 Lawrence Gozum & Marvin Gozum
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- Version 3.0 User Manual
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- DISCLAIMER
-
- This product is distributed AS IS. The authors specifically disclaim
- all warranties ,expressed or implied, including ,but not limited to,
- implied warranties of merchantability and fitness for a particular
- purpose with respect to defects in the diskette and documentation, and
- program license granted herein, in particular, and without limiting
- operation of the program license with respect to any particular
- application use or purpose. In no event shall the authors be liable
- for any loss of profit or any other commercial damage including but
- not limited to special, incidental, consequential or other damages.
-
-
- LICENSING AGREEMENT
-
- You may use this program on a TRIAL BASIS only; this means that you
- may freely evaluate the usefulness of this program for 10 DAY TRIAL
- PERIOD. Should you find this program useful, you must register it
- (see last section of this manual). You will then be provided with
- the latest releases of applications that will run on your system.
-
- You may freely distribute copies of this program in its UNMODIFIED
- state provided you do not include it in other software packages, with
- the exception of distributing it as part of a bundle of Public Domain
- or shareware programs on a single diskette. You may not charge more
- that $3.50 for copying and/or distributing this program in the absence
- of recognized Users Group guidelines (e.g., Association of Shareware
- Professionals or New York Amateur Computer Club)
-
-
- WHAT IS VGA2EGA ?
-
- VGA2EGA is a utility that converts colored GIF pictures and any of the
- following listed below to error-distributed, dithered, 16-Color EGA
- pictures. You can optionally save 4 planes for each red, green, blue,
- and white(grey) plane to .PCX (ZSoft) files as a Desktop Color
- Seperator (DCS), where Cyan=Grn+Blu, Magenta=Red+Blu, Yellow=Red+Grn.
- You can view pictures in low-res EGA 320x200x16 mode (32KB EGA cards)
- or as high as 800x600x16 in EEGA modes.
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- 1) ANY colored GIF picture (32 colors and up recommended), with any
- size (up to 2048 x 2048 x 256).
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- 2) ANY VIEWABLE VGA/MCGA 320x200x256 picture captured with VGACAP;
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- 3) VGACAD pictures;
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- 4) 16-color pictures converted to 320x200x256 with EGA2VGA.
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- VGA2EGA requires, at the minimum, a 32KB EGA card (320x200x16 mode).
- For viewing, VGA2EGA supports video modes in EGA 320x200x16, EGA
- 640x200x16, EGA 640x350x16, EEGA/VGA 640x480x16, and hi-res EEGA/SVGA
- modes up to 800x600x16.
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- VGA2EGA converts your colored pictures to 4-plane colored dithers
- using a unique error-distribution algorithm; it uses a Floyd-Steinberg
- matrix with Stucki filter values (8,4,2,2). Users can individually
- adjust the CMY and/or RGBI color levels and RGBI contrast levels,
- dither density, and image size to suit their tastes.
-
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- WHAT IS VGACAP ?
-
- VGACAP is a terminate-stay-resident (TSR) utility that allows you to
- capture the 256 color palette and screen in the 320x200x256 color mode
- and save both the palette and screen in "Bloadable" formats. VGACAP's
- main purpose is to capture and "Bsave" the pictures of commercial and
- Shareware viewing/painting/graphics/CAD programs.
-
- VGACAD (one of the first 256 color paint/CAD shareware programs
- distributed in the Public domain) will load the captured pictures for
- extensive image processing and editing.
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- REQUIREMENTS
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- EGA 32KB (minimum). We are stating that about 512KB of memory is
- required, although it uses about 2/3 of that.
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- You MUST have a VGA or MCGA adaptor (at least BIOS compatible) present
- and an analog monitor to use VGACAP. VGACAP uses less than 2K of your
- available memory !
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- HOW TO USE VGACAP
-
- Run VGACAP before entering your painting/CAD or digitized picture
- viewer. Press <ALT-F10>, while viewing your picture in any
- drawing/paint/CAD program. Your current screen and palette will be
- saved in your default drive and directory in the standard Bsave format
- for all BASIC programs.
-
- The first time you run the program it will save your screen and
- palette to SCREEN00.BLD and SCREEN00.PLT respectively. If there is an
- existing SCREENxx.BLD or SCREENxx.PLT file, then it will increment to
- the next higher number. You can use your favorite memory managers to
- remove this TSR or reboot to release it from memory.
-
- Note: When in DOS or using a picture viewer (e.g., PICEM, VPIC,
- VGAGIF) or application which requires a keypress to continue, it
- is necessary to hit another key after hitting the 'HOTKEY'.
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- LOADING PICTURES INTO VGA2EGA
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- Two formats are accepted by VGA2EGA: GIF and BLD/PLT files; At the
- start of the program, you will be prompted to select [G]IF or [B]LD
- files to to selected or [Q]uit to exit.
-
- When loading GIF pictures, if you have a VGA/MCGA card, VGA2EGA will
- display the picture as it decodes it and show its conversion to a 256
- grey scale picture. All other cards will load in memory; GIFPUB
- automatically senses if you have a VGA/MCGA or SuperVGA card.
-
- All pictures are interpolated to a 320x200 size. As such, LARGE
- SuperVGA GIF files (e.g., 640x480x256, 800x600x256 and 1024x768x256)
- are interpolated to 320x200x256; succeeding updates will take
- advantage of the rich color information in LARGE GIFs by creating
- virtual disk buffers. SQZGIF is recommended for LARGE GIF pictures to
- retain more color information for better color rendition.
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- 16-color EGA/EEGA/VGA pictures will also be interpolated; it is highly
- recommended that you use EGA2VGA to process such pictures before
- loading into VGA2EGA.
-
- You can select any filename by moving a highlighted bar (with the
- arrow keys) and pressing the <return> key. Pressing <Spc> allows you
- to select a different PATH, while <Esc> exits. When selecting a *.BLD
- file, be sure it has a corresponding *.PLT file or a error message
- will result.
-
- PATHs MUST end with a backslash character "\" or your specified PATH
- will be rejected (an error beep will result). The following are legal
- PATH examples:
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- "A:\"
- "B:\"
- "C:\GIF\"
- "D:\GIF\VGA\LARGE\"
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- Every captured picture, VGACAD picture, converted EGA2VGA or SSQZGIF
- or MAC2GIF picture will have two files: the screen and palette. The
- extension .BLD stands for BLoaD and .PLT for PaLetTe.
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- THE MAIN MENU
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- After successful loading of your picture you will see these options:
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- (1) 32 KB RAM STD EGA 320x200x16
- (2) 64 KB RAM STD EGA 640x200x16
- (3) 128 KB RAM STD EGA 640x350x16
- (4) 256 KB RAM STD EGA 640x480x16
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- (L)aboratory STD EGA 640x350x16
- (F)ine Tuning
- (N)ew Picture
- (Q)uit
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- Select the letter or the number to initiate that function or option.
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- RESIZING OPTIONS
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- Whenever you select a video mode to be created you will see these
- options (this screen shows blanks filled with examples).
-
- Video Mode/Aspect Ratio: EGA 640x350
- Image Width (pixels) : 640
- Image Height (pixels) : 350
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- Resizing Factor (1-100): 100%
- Pathname : C:\GIF\
- Filename : NONAME.GIF
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- Image Width and Height are set by the video mode you have chosen and
- cannot be changed except when e[X]tended EGA User Mode is selected.
-
- In this example, the Image Width and Height matches the full screen
- since Resizing Factor is 100%; if it were 50% then each number will be
- cut in half. To maintain your aspect ratios in EEGA modes, always
- start with a Resizing Factor of 100% then reduce it later.
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- When a standard EGA video mode or preset EEGA mode is selected, the
- Image Height and Width will always follow what is stated in the Video
- Mode/Aspect ratio line; only the Resizing Factor can be altered. To
- retain an old setting, press return and the setting will remain.
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- VIEWING & SAVING
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- While viewing the picture in EGA 640x350x16 mode or any supported EEGA
- mode (up to 800x600x16), you can change the palette to alter the tone
- of the picture. Users with 32KB and 64 KB EGA cards cannot change the
- palette since it is limited to 16 colors and optimized for 8 colors.
- All other users have 9 EGA palettes to choose from. Simply press the
- number from 1 to 9 to see the effect of a different palette on your
- picture.
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- If you are happy with the results, you can press return and the image
- will be saved with the proper screen and image data in a GIF file.
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- If you intend to use VGA2EGA as a Desktop Color Separator, press [P]
- to save 4 .PCX files; each file will correspond to the Red, Green,
- Blue and White(Grey) plane of the picture and are labelled
- accordingly.
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- Since different color printers (particularly thermal) have different
- CMY mixtures, saving to RGBI files allows the user the flexibility to
- determine if one component of CMY is higher than the other. CMY or
- Cyan-Magenta-Yellow can be interpreted as (Cyan-Blue, Magenta-Red, and
- Yellow-Orange) or (Cyan-Green, Magenta-Blue or Yellow-Green) or any
- combination thereof; as such, you decide which combination of RGBI is
- appropriate for your CMY separation; there are 8 possible combinations
- for CMY. Remember, CMY is made by combining Grn+Blue, Red+Blu, and
- Red+Grn primary colors respectively.
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- FINE TUNING
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- To get the BEST color dithering, we suggest that you experiment with a
- small image (e.g., EGA at 50%) while interactively adjusting the color
- levels, contrast levels and dither density levels. When satisfied
- with the results, you can progress to larger sizes up to EEGA
- 800x600x16.
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- When you select (F)ine Tuning, you can adjust the global amounts of
- Red, Green, Blue and White(grey) in you picture. At default it is
- 100%; this can be increased up to 200%. 16KB and 32KB EGA users need
- not adjust the White(grey) level since only 3 planes or 8 colors are
- used.
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- While "fine tuning", you can adjust the contrast levels for each of
- the RGBI planes. Increasing the contrast will increase the amount of
- "black" in the picture by making a sharp cutoff (i.e., no color will
- be plotted).
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- Dither Density is how closely packed neighboring pixel will be; at
- default this is set to 1 - the highest density possible. If you want
- to "spread the dots" in a less packed manner, you can increase this
- level up to 200.
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- LABORATORY
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- Selecting (L)aboratory will put you in EGA 640x350x16 mode and will
- show your picture with 70% of the size; you can reduce the size but
- cannot exceed 70%. While in the Lab, you can alter the red, green,
- blue, grey, cyan, magenta and yellow color levels and RGBI contrast
- levels as you would with the "fine tuning" option. However, here you
- can interactively see the change.
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- To select a plane for modification press A,R,G,B,C,M,Y,W; each letter
- refers to ALL, red, gren, blue, cyan, magenta, yellow, and white
- respectively.
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- Once a plane has been selected, pressing the "plus"(+) key or the
- "minus"(-) key will increase or decrease, the color level or the color
- contrast of selected plane(s). The <spacebar> toggles between
- contrast and color level modification modes.
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- A MODE indicator will tell you what your current plane selection is
- and what modification mode is active. "A Color" will mean that ALL
- color levels of all 4 planes will be affected. "R Contrast" will mean
- that only the RED color level will be affected. An [U]ndo function is
- provided to reset all color and contrast values; so, feel free to
- experiment ! Below the displayed image are bargraphs showing the
- corresponding RGBWCMY color levels and RGBI contrast levels.
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- While in the (L)aboratory you can select from 9 EGA palettes and save
- the finished image. If you picture looks good in the Lab; it will
- look infinitely better when expanded to large sizes or in EEGA modes.
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- PRESET AND USER EXTENDED EGA (EEGA) MODES
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- Press the [H]elp screen option when using Present or E(x)tended EGA
- User Modes for more information of various EEGA cards supported. We
- have built-in 8 Preset EEGA modes.
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- You can set any Extended EGA mode that your video card supports up to
- 800x600x16 IF YOUR EEGA CARD SUPPORTS THE STANDARD BIOS CALLING
- CONVENTION FOR SETTING VIDEO MODES. The Video7 Vega and Everex EVA480
- cards are among the few that require their own method for setting the
- EEGA mode; use the (E)verex and (V)ideo7 preset modes instead.
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- In general, all Chips & Technologies (C&T) chip based cards use the
- standard BIOS convention for calling EEGA modes.
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- SVGA modes (e.g., 1024x768x16) do not follow the EGA memory mapping
- since the number of bytes exceed 256KB and require memory banking;
- thus, 800x600x16 IS THE LIMIT (until we upgrade VGA2EGA to support
- SVGA 16 color modes for specific SVGA cards).
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- WARNING: PRESET AND USER EXTENDED EGA MODES ARE NOT DETECTED NOR
- ERROR-CHECKED ! IF YOUR CARD DOES NOT SUPPORT IT, DON'T USE
- IT; UNPREDICTABLE RESULTS WILL OCCUR. CHECK YOUR VIDEO
- CARD'S USER MANUAL FOR VIDEO MODE AVAILABILITY, MODE NUMBERS
- AND SCREEN DIMENSIONS TO BE USED.
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- REGISTRATION
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- BONUS: Registered users of VGACAD v1.4-1.5, VGA2EGA v1.0, SQZGIF
- v1.0-v1.3, GIFDOT v1.0-1.3, MAC2GIF v1-2 and/or EGA2VGA
- v1-3 and/or GIFPUB v1.0-v1.4 are considered registered.
- Copy your REGISTER.OVL file into the directory of VGA2EGA
- and it will operate as a registered version. IF YOU HAVE
- NOT REGISTERED ANY OF THESE PROGRAMS, DO SO NOW; when
- VGACAD v1.60 is released, all new releases will require
- REGISTER.V16 to operate as a non-shareware version.
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- For 19.95 (outside of U.S.A. add USD $15.00) you will be entitled to
- the latest update of VGA2EGA and REGISTER.V16 file (when released).
- The following programs listed below are provided (latest copy or
- update) to registered users. As much as possible, we are
- reprogramming all utilities to work with ANY video card; programs
- that, at present, work with ANY video card are: GIFPUB, GIFDOT,
- EGA2VGA (v2-3), MAC2GIF and SQZGIF. We intend to modify all utilities
- to have device-independent graphics capabilities (with the obvious
- exception of VGACAD, VGACAP, VGA2EGA, and CGA2VGA). If you upgrade to
- VGA, please inform us as soon as possible so that we may send you
- VGA-dependent releases too.
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- * Device-independent utilities
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- GIFPUB - converts 256 color GIFs to B&W images of varying sizes
- for desktop publishing/printing as .PCX (ZSoft format for Ventura
- Desk Top Publisher, First Publisher, Publisher's Paintbrush, PC
- Paintbrush+) or rename files to .PCC for importing in Aldus
- Pagemaker.
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- GIFDOT - converts 256 color GIFs to B&W images of varying sizes
- for printing on IBM and Epson compatible printers (separate
- drivers). Several print sizes with perfect aspect ratios.
- Variable Brightness and Contrast Stretching. Single or Double
- pass printing. Histogram Analysis
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- SQZGIF - converts LARGE GIF pictures (up to 2048x2048x256) to
- 320x200x256 using interpolation and "color averaging" techniques
- to blend/smooth "jaggies" inherent in reducing LARGE GIFS while
- retaining a maximum of color information. Version 1.3 is now
- 300% FASTER and features the same user interface.
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- MAC2GIF - converts .MAC ("readmac") pictures to 5-16 grey shades
- or color and saves results as .GIF or BLD/PLT file, and other
- formats; graphics are viewable in VGA, MCGA or EGA - no video
- card is required for direct Black & White conversion to GIF.
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- EGA2VGA (v2.0) - converts GIFs (16 colors and below) or ANY
- VIEWABLE 2-16 color EGA/EEGA/VGA picture to 320x200x256; creates
- 256 new colors; outputs load directly to GIFPUB, GIFDOT, and
- VGACAD. If you load converted MAC2GIF pics you can smooth and
- convert Black & White images to grey shades; B&W GIFs and
- captured pics will also be "smoothed" into grey shades.
-
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- * Device-dependent utilities/applications
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- VGACAD - extensive paint/image processing program for VGA/MCGA
- users; v1.50 features extensive paintingcapabilities, an
- integrated GIF interface, Airbrushes, color and grey image
- processing functions (smoothing, noise removal, shading, contrast
- stertching, edge detection, high frequency-boosting, ... more),
- Bezier/spline curves, multi-featured Cut&Paste, variable sizing,
- multi-directiona 256-color gradient fills, 256 color 16x16
- pattern fills, and a LOT of other 256-color capabilities.
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- Whats next ?
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- SYNPCX is utility to convert dithered, monochrome .PCX (Zsoft) files
- to smooth grey shades. This utility is primarily designed to convert
- scanned (e.g., Logitech & DFI hand scanners) Black & White images,
- saved to a .PCX file, for use and image processing with VGACAD,
- redithering/resizing with GIFPUB, printing with GIFDOT, or EGA
- conversion with VGA2EGA. SYNPCX will be graphics device independent
- (No Video Required).
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- On the longer term, you can expect radical changes in VGACAD and
- VGA2EGA. VGA2EGA updates will include color optimization and
- maximization to take full advantage of its 16 out of 64 color with
- color dithering. We are also, developing VGASHW (a 256-color
- presentation system), VGACBT (the PROGRAMMABLE Computer-Based Training
- counterpart of VGASHW) AND MANNEQUIN (what "Weird Science" tried to do
- in the movie it will do on the computer screen with potential
- applications for Advertising and Fashion Design, aside from creating
- your own artistic nudes).
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- If you support maverick authors like us, we will continue to develop
- innovative products like nothing seen commercially - otherwise they
- will, as many (sigh!) good Shareware programs, simply "DIE" from lack
- of support ! Compare the cost/benefit ratio of any of our products
- with commercial products; we want to continue supporting and
- developing these products. Please support the User-Supported
- (Shareware) concept; you, and you alone, determine whether it will be
- worthwhile to continue developing.
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- To register, send in the registration form and check payable to
-
- Dr. Marvin Gozum
- 2 Independence Place Apt. 303-2
- 6th & Locust Street
- Philadelphia, PA 19106
-
-
- NEW! 3.5" disk users: We are now supporting this format.
- If you want your updates in this format, add $10.00.
-
- ───────────────────────────────────────────────────────
- Graphics Interchange Format and GIF are trademarks (tm)
- of CompuServe Inc. an H&R Block Company.
-
-